- Version 2.4
- Added ability to vary by color of the control texture map.
- Added ability to vary by name of the objects.
- Added ability to vary in individual deirections of tiles - UVW.
- Added ability to transform the texture map relative to tiles.
- Added ability to transform the texture map without variation.
- Added ability to turn off the color variation preview in the material editor window.
- Fixed minor bugs.
- Version 2.3
- Added ability to vary the parameters for faces with different smoothing groups.
- Fixed the bug causing 3ds Max crash when trying to vary by elements for VRay proxy.
- Excluded support for third-party plug-in MultiScatter.
- The trial period of using the plug-in is extended to 30 days.
- Version 2.2.5
- Added support for Sampler Map animation.
- Fixed display of the subtextures names in Track View.
- Version 2.2.1
- Hot fix for support of MultiScatter with V‑Ray 3.0.
- Version 2.2
- Added support of plug-in MultiScatter for V‑Ray 3.0 and Corona Renderer.
- Added ability to proportional texture scaling.
- The new algorithm eliminates the mutual influence of varying parameters on each other.
- The new algorithm of varying texture mapping makes it easier to achieve the desired result.
- To ensure compatibility with previously created scenes added MAXScript parameters: UseIndependentRandomSequences and UseNewTextureTransformation, which allow you to switch between the old and new algorithms. For previously created scenes the new algorithms are off by default.
- Fixed minor bugs.
- Version 2.0.2
- Fixed a bug that caused 3ds Max crash when using the plug-in with V‑Ray 3.0.
- Version 2.0.1
- Version 2.0
- Added ability to use any auxiliary texture (eg, Bitmap, Gradient, Noise, etc.) as a source of samples for base color. Probability of using the color depends on how often it occurs in the auxiliary texture.
- Added ability to vary the texture coordinates (Offset, Tiles, Angle). This allows you to vary the mapping of one and the same texture for the various objects in the scene.
- Added ability to vary the parameters (including color, texture coordinates, etc.) for different Tile ID.
- Added full support of plug-in MultiScatter (including MultiScatter ObjectColor) for V‑Ray 2.10 and above.
- Version 1.3
- Added ability to independently turn on / off the color components variation.
- Added ability to control ranges of varying by texture maps.
- Added ability to vary the parameters for objects with different wire colors.
- Added ability to change colors without variation.
- Added ability to preview a range of hue variation in the material editor window.
- The trial period of using the plug-in is extended to 14 days.
- Fixed minor bugs.
- Version 1.2.1
- Fixed bug that caused to crash of 3ds Max when using Random by Instance in the Material Editor.
- Version 1.2
- Updated algorithm for generating random color. The new algorithm excludes the repetition of color variations on copies of the objects.
- Fixed bug that caused to arbitrary change color of instanced objects during network rendering.
- Version 1.1
- Added ability to vary colors for different elements of the object (Element sub-object).
- Added ability to vary the texture map amount.
- Added ability to use the texture map alpha channel.
- Added ability to customize the number of samples of colors in the material editor slot.
- Increased performance.
- Fixed minor bugs.
- Version 1.0
- The first public version of the plug-in.